
While it is usually used defensively, it can also be used offensively, by setting up grapples or simply using it to score enviromental kills. Deployment is seamless and does not affect any ongoing action that Konstantin may be performing, which lets a wary player surprise his attackers with a sudden repel. His skill, Repulsion Sphere, deploys a black floating sphere surrounded by a white repelling field which pushes all enemies outwards. Overheating has consequences depending on weapon: loss of accuracy, lower firerate or even fully stopping the weapon from firing for a few seconds. Gatling guns can be spun up without aiming by just holding the fire button. This is indicated by a circular gauge near the crosshair. The gatling guns function on a spin-up mechanic, needing time to wind up before beginning to fire. His weapon selection allows him to either deal continuous damage to enemies or keep them away from himself and his allies. Konstantin is a slow durable heavy gunner who makes use of rapid-fire gatling guns, a repulsion sphere and innate resistance to ranged damage to outlast enemies and act as a powerful offensive or defensive force depending on the situation at hand. Depending on weapon, overheat may either decrease firerate and accuracy or completely stop the gun from firing for a few seconds. When the barrel is at its maximum spin velocity, it will start to heat. Additionally, you can spin-up without shooting by just holding the Fire button without aiming. The Gatling guns start off firing slowly, but the rate of fire ramps up dramatically as the spin-up meter fills.

Konstantin uses Gatling machine guns with a high rate of fire, supplied continuously by a large belt of ammunition. It can be also be used to push enemies off the map and to setup Grapples.

After this repulsion sphere disappears, there is a cool down and Konstantin will have to wait a few seconds until he is able to create a new one. This area will stay in a specific location for a limited period of time but it can be dispersed by shooting at its core. Konstantin creates a repulsion sphere around him that expels enemies and keeps them floating within the sphere’s area of effect.
Spacelords schneider free#
Over time, Konstantin rebuilt his body and his humanity, free at last from Council control. The Konstantin unit did not survive this encounter, but Konstantin the human did. Council units are not allowed to fail the Hunter units are responsible for eradicating them when they do.
Spacelords schneider license#
One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.Ģ018 Spacelords is a registered trademark of Mercury Steam Entertainment s.It hesitated just an instant, but it was enough for the family hiding in the ruins of Sariss Vaga to escape. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy).
Spacelords schneider software#
Software subject to license (us./softwarelicense).

If you already own this character, it won’t have any effect. (*Estimated 30 hours, depending on your play-style) Spacelords premium character packs instantly unlock characters along with a rare weapon Blueprint that are only accessible in the late game. * Unlock Schneider’s rare weapon blueprint ''Rain of Fire'': a mighty autonomous drone able deal a punishing amount of firepower without Schneider’s guidance. * This premium character pack instantly unlocks one of the most irreverent characters of the entire Spacelords universe. Schneider built his SCHN31D3r drone when he was just 14 years old, so hacking the Broken Planet’s ridiculous technology for the Hades Division was a piece of cake.

Schneider doesn't give a damn what they call him, because he considers himself the future! Everyone else is just trained monkeys on the verge of going extinct. Know-it-all, rude, bratty and far too smart for his own good.
